Blood AND STEEL
Platform:
Windows PC
Engine:
Unity 22.3.
Language:
C#
Version control:
Perforce (P4V)
Duration:
10 weeks
Teamsize:
7 members
Overview
Blood and Steel is a fast paced arena battle game, where the aim is to defeat waves of opponents as quickly as possible and reach the highest calorie consumption (Score) before the time runs out.
Originally it was supposed to be a Rouge Light with different weapons that allow for different play styles, as well as an upgrade system for the player inside the arena and an item store outside the arena where you can buy items that you can unlock through „Glory“.
Project goal
We, as a team wanted to develop a simple, not too serious, fast paced yet still challenging, hit and run game that you can play in the evening without thinking too much, and then wrap it up for the day.
Gameplay
The Screenflow That I Created
Here, you can view the complete screenflow of the game and freely navigate through it to take a closer look.
One Page Design (Work in Progress)
This one pager contains the entire gameplay loop, core mechanics and all characters, detailing their behavior and functionality.