Maximilian Brunsch

Game | Level Designer

Stealivery

Platform:
Windows PC

Engine:
Unreal 5.5.0

Language:
Unreal Blueprints

Version control:
Perforce (P4V)

Duration:
10 weeks

Teamsize:
8 members

Overview
In stealivery, we have two different modi. The first is delivery madness. The goal is to collect points as quickly as possible, while playing against your friends. You can collect points in various ways, either by delivering a pizza or by sabotaging the other player and stealing their delivery to deliver it yourself.

The second mode, delivery thief, is not about delivery, but about who carries the delivery the longest, because that’s how you get points.

Project goal
We, as a team wanted to develop a party couch coop that you can play with your friends in the evening. But where you can also compete to see who reaches the highest socre.


Gameplay

Blockouts I Planned and Created.

In this slideshow you will find all the level blockouts I worked on, along with a description of my thoughts,approach and planning.

Why Our Tutorial Levels Failed and What I Did Instead.

In this small slideshow, I would like to highlight why and how our tutorial levels didn’t work and what ultimately the solution was.

The Final solution, Tutorial Videos.

Ultimately, I brought tutorial videos into the game because they were easier and quicker to implement given our limited time.

The biggest point, however was that it was more fun to watch a short video, than to work through tasks in the level.