Maximilian Brunsch

Game | Level Designer

Frogoth

Platform:
Windows PC

Engine:
Godot 4.2.0

Language:
GDScript

Version control:
TortoiseSVN

Duration:
10 weeks

Teamsize:
7 members

Overview
Frogoth is a 2D platformer where the goal is to defeat all enemies as quickly as possible to earn a medal. All levels are compact and straightforward and have an increasing difficulty level as you progress through the game, be it through new enemy types or the map itself and its obstacles and hazards.


Project goal
We wanted to build a game, where the player doesn’t just progress with weapons or the usual paths and defeat the opponents. it was important to us, that it is interactive and that the player develops new strategies through increasing skill and familiarity with the controls and thus can achieve higher and higher best times.


Gameplay

Level I created

In this slideshow you will find all the levels I worked on, along with a description of my thoughts and approach to each level part.

One Page Design

This one pager contains the core mechanics and all characters, detailing their behavior and functionality.